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Implement Heap allocation (#3)
* Implement Maloc * Implement Dealloc * Migrate to a struct based heap implementation
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@@ -9,7 +9,6 @@ use crate::mailbox::{read_mailbox, write_mailbox};
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struct Mailbox([u32; 36]);
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const ALLOCATE_BUFFER: u32 = 0x0004_0001;
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const GET_PHYSICAL_DISPLAY_WH: u32 = 0x0004_0003;
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const SET_PHYSICAL_DISPLAY_WH: u32 = 0x0004_8003;
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const SET_VIRTUAL_DISPLAY_WH: u32 = 0x0004_8004;
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const SET_PIXEL_DEPTH: u32 = 0x0004_8005;
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@@ -242,26 +241,3 @@ impl FrameBuffer {
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}
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}
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}
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pub fn print_display_resolution() {
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let mut mailbox: [u32; 8] = [0; 8];
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mailbox[0] = 8 * 4;
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mailbox[1] = 0;
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mailbox[2] = GET_PHYSICAL_DISPLAY_WH;
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mailbox[3] = 8;
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mailbox[4] = 0;
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mailbox[5] = 0;
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mailbox[6] = 0;
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mailbox[7] = 0;
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let addr = core::ptr::addr_of!(mailbox[0]) as u32;
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write_mailbox(8, addr);
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let _ = read_mailbox(8);
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if mailbox[1] == 0 {
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println!("Failed");
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}
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println!("Width x Height: {}x{}", mailbox[5], mailbox[6]);
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}
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