This commit is contained in:
2025-11-20 23:48:36 +01:00
parent f2436ee44a
commit 45b8ce2119

454
main.py
View File

@@ -1,11 +1,11 @@
from manim import * from manim import *
shift_pos = LEFT * config.frame_width / 4 shift_pos = LEFT * config.frame_width / 4
graph_pos = RIGHT*3 + UP *2 graph_pos = RIGHT * 3 + UP * 2
graph_pos_left = graph_pos + LEFT*2 graph_pos_left = graph_pos + LEFT * 2
text_pos_1 = (1.5, 3,0) text_pos_1 = (1.5, 3, 0)
text_pos_2 = (3.0, 3,0) text_pos_2 = (3.0, 3, 0)
start_size=config.frame_width / 2.5 start_size = config.frame_width / 2.5
start_rad = 0.3 start_rad = 0.3
l1_color = PURPLE l1_color = PURPLE
l2_color = LIGHT_PINK l2_color = LIGHT_PINK
@@ -17,32 +17,37 @@ l5_color = PINK
class DefaultTemplate(ThreeDScene): class DefaultTemplate(ThreeDScene):
def construct(self): def construct(self):
plus = Text("+") plus = Text("+")
plus.move_to(text_pos_1).shift(((text_pos_2[0]-text_pos_1[0])/2,0,0)) plus.move_to(text_pos_1).shift(((text_pos_2[0] - text_pos_1[0]) / 2, 0, 0))
equal = Text("=") equal = Text("=")
equal.move_to(text_pos_1).shift(((text_pos_2[0]-text_pos_1[0])*1.5,0,0)) equal.move_to(text_pos_1).shift(((text_pos_2[0] - text_pos_1[0]) * 1.5, 0, 0))
top = Square(color=WHITE, side_length=start_size) top = Square(color=WHITE, side_length=start_size)
top.shift(shift_pos) top.shift(shift_pos)
l1 = Square(color=l1_color, side_length=start_size, grid_xstep=start_size/2, grid_ystep=start_size/2) l1 = Square(
color=l1_color,
side_length=start_size,
grid_xstep=start_size / 2,
grid_ystep=start_size / 2,
)
l1.set_z_index(-1) l1.set_z_index(-1)
l1.shift(shift_pos) l1.shift(shift_pos)
def create_node(color,kg, destination, radius=start_rad): def create_node(color, kg, destination, radius=start_rad):
node = Circle(color=color, radius=radius) node = Circle(color=color, radius=radius)
node.move_to(destination) node.move_to(destination)
t = Text(str(kg), font_size=(25*1/start_rad)*radius) t = Text(str(kg), font_size=(25 * 1 / start_rad) * radius)
t.move_to(node) t.move_to(node)
node = VGroup(node, t) node = VGroup(node, t)
return node return node
def animate_dot_2_node(dot, node): def animate_dot_2_node(dot, node):
new_node = dot.copy() new_node = dot.copy()
self.play(Transform(new_node,node)) self.play(Transform(new_node, node))
return new_node return new_node
def add_2_nodes(n1,n2, s, write=True,scale=1,color=GREEN): def add_2_nodes(n1, n2, s, write=True, scale=1, color=GREEN):
self.play(n1.animate.move_to(text_pos_1)) self.play(n1.animate.move_to(text_pos_1))
if write: if write:
self.play(Write(plus)) self.play(Write(plus))
@@ -51,33 +56,39 @@ class DefaultTemplate(ThreeDScene):
self.play(Write(equal)) self.play(Write(equal))
result = create_node(color, s, equal) result = create_node(color, s, equal)
result.shift(((text_pos_2[0]-text_pos_1[0])/2,0,0)) result.shift(((text_pos_2[0] - text_pos_1[0]) / 2, 0, 0))
result.scale(scale) result.scale(scale)
self.play(Create(result)) self.play(Create(result))
return result return result
def get_sub(root, rad=0.75,start=-2): def get_sub(root, rad=0.75, start=-2):
slots = VGroup() slots = VGroup()
for i in range(start,2): for i in range(start, 2):
if start != -2 and i == start: if start != -2 and i == start:
sub = create_node(GRAY_D, "...", root) sub = create_node(GRAY_D, "...", root)
else: else:
sub = create_node(GRAY_D,i+2, root) sub = create_node(GRAY_D, i + 2, root)
sub.scale(rad) sub.scale(rad)
sub.shift(((i+0.5)*rad,-1,0)) sub.shift(((i + 0.5) * rad, -1, 0))
slots.add(sub) slots.add(sub)
return slots return slots
def get_square_text(div=1,offset_x=0,offset_y=0): def get_square_text(div=1, offset_x=0, offset_y=0):
slots = VGroup() slots = VGroup()
i= 0 i = 0
for y in [1,-1]: for y in [1, -1]:
for x in [-1, 1]: for x in [-1, 1]:
text = Text(text=str(i),font_size=int(50/div)) text = Text(text=str(i), font_size=int(50 / div))
text.move_to(l1) text.move_to(l1)
text.shift((x*start_size/4/div +offset_x,y*start_size/4/div+offset_y,0)) text.shift(
(
x * start_size / 4 / div + offset_x,
y * start_size / 4 / div + offset_y,
0,
)
)
slots.add(text) slots.add(text)
i+=1 i += 1
return slots return slots
def hide_text(): def hide_text():
@@ -85,20 +96,20 @@ class DefaultTemplate(ThreeDScene):
self.play(Create(top)) self.play(Create(top))
#self.wait(1) # self.wait(1)
p1 = self.add_particle((1,2,0), BLUE_C) p1 = self.add_particle((1, 2, 0), BLUE_C)
p1_node = create_node(BLUE,5, graph_pos) p1_node = create_node(BLUE, 5, graph_pos)
#self.wait(10) # self.wait(10)
p1_node = animate_dot_2_node(p1,p1_node) p1_node = animate_dot_2_node(p1, p1_node)
self.play(p1.animate.set_color(GRAY)) self.play(p1.animate.set_color(GRAY))
p2 =self.add_particle((-2,1,0), BLUE_C,0.5, False) p2 = self.add_particle((-2, 1, 0), BLUE_C, 0.5, False)
p2_node = create_node(BLUE,1, graph_pos_left) p2_node = create_node(BLUE, 1, graph_pos_left)
p2_node = animate_dot_2_node(p2,p2_node) p2_node = animate_dot_2_node(p2, p2_node)
root_1 = add_2_nodes(p1_node,p2_node, 6,color=l1_color) root_1 = add_2_nodes(p1_node, p2_node, 6, color=l1_color)
self.play(root_1.animate.move_to(graph_pos)) self.play(root_1.animate.move_to(graph_pos))
sub_nodes_r1 = get_sub(root_1) sub_nodes_r1 = get_sub(root_1)
@@ -109,79 +120,107 @@ class DefaultTemplate(ThreeDScene):
for i, n in enumerate(sub_nodes_r1): for i, n in enumerate(sub_nodes_r1):
arrow = Arrow(start=root_1.get_center(), end=n.get_center(), color=BLUE) arrow = Arrow(start=root_1.get_center(), end=n.get_center(), color=BLUE)
new = root_1.copy() new = root_1.copy()
self.play(Write(sub_text_r1[i]),Transform(new,VGroup(n,arrow))) self.play(Write(sub_text_r1[i]), Transform(new, VGroup(n, arrow)))
sub_nodes_r1[i] = new sub_nodes_r1[i] = new
for i, n in enumerate(sub_text_r1): for i, n in enumerate(sub_text_r1):
self.play(n.animate.set_color(GRAY_D),l1.animate.set_stroke(opacity=0.5),run_time=0.2) self.play(
n.animate.set_color(GRAY_D),
l1.animate.set_stroke(opacity=0.5),
run_time=0.2,
)
self.play(p2_node.animate.scale(0.75),p1_node.animate.scale(0.75)) self.play(p2_node.animate.scale(0.75), p1_node.animate.scale(0.75))
self.play(p1_node.animate.move_to(sub_nodes_r1[1][0]),FadeOut(sub_nodes_r1[1][0])) self.play(
self.play(p2_node.animate.move_to(sub_nodes_r1[0][0]),FadeOut(sub_nodes_r1[0][0])) p1_node.animate.move_to(sub_nodes_r1[1][0]), FadeOut(sub_nodes_r1[1][0])
)
self.play(
p2_node.animate.move_to(sub_nodes_r1[0][0]), FadeOut(sub_nodes_r1[0][0])
)
self.play(p2.animate.set_color(GRAY)) self.play(p2.animate.set_color(GRAY))
p3 =self.add_particle((1,1,0), BLUE_C,0, False) p3 = self.add_particle((1, 1, 0), BLUE_C, 0, False)
p3_node = create_node(BLUE,8, graph_pos_left) p3_node = create_node(BLUE, 8, graph_pos_left)
p3_node = animate_dot_2_node(p3,p3_node) p3_node = animate_dot_2_node(p3, p3_node)
root_1_1 = add_2_nodes(p3_node,root_1, 14, False, color=l1_color) root_1_1 = add_2_nodes(p3_node, root_1, 14, False, color=l1_color)
self.play(root_1_1.animate.move_to(graph_pos)) self.play(root_1_1.animate.move_to(graph_pos))
self.play(FadeOut(root_1)) self.play(FadeOut(root_1))
root_1 = root_1_1 root_1 = root_1_1
root_2 = add_2_nodes(p3_node,p1_node, 13, False, 0.75, l2_color) root_2 = add_2_nodes(p3_node, p1_node, 13, False, 0.75, l2_color)
self.play(root_2.animate.move_to(sub_nodes_r1[1][0])) self.play(root_2.animate.move_to(sub_nodes_r1[1][0]))
l2 = Square(color=l2_color, side_length=start_size/2, grid_xstep=start_size/4, grid_ystep=start_size/4) l2 = Square(
l2.shift((start_size/4,start_size/4,0)) color=l2_color,
side_length=start_size / 2,
grid_xstep=start_size / 4,
grid_ystep=start_size / 4,
)
l2.shift((start_size / 4, start_size / 4, 0))
l2.set_z_index(-2) l2.set_z_index(-2)
l2.shift(shift_pos) l2.shift(shift_pos)
self.play(Create(l2)) self.play(Create(l2))
sub_nodes_r2 = get_sub(root_2, 0.75*0.75) sub_nodes_r2 = get_sub(root_2, 0.75 * 0.75)
sub_text_r2 = get_square_text(2, start_size/4,start_size/4) sub_text_r2 = get_square_text(2, start_size / 4, start_size / 4)
for i, n in enumerate(sub_nodes_r2): for i, n in enumerate(sub_nodes_r2):
arrow = Arrow(start=root_2.get_center(), end=n.get_center(), color=BLUE) arrow = Arrow(start=root_2.get_center(), end=n.get_center(), color=BLUE)
new = root_2.copy() new = root_2.copy()
self.play(Write(sub_text_r2[i]),Transform(new,VGroup(n,arrow))) self.play(Write(sub_text_r2[i]), Transform(new, VGroup(n, arrow)))
sub_nodes_r2[i] = new sub_nodes_r2[i] = new
for i, n in enumerate(sub_text_r2): for i, n in enumerate(sub_text_r2):
self.play(n.animate.set_color(GRAY_D),l2.animate.set_stroke(opacity=0.5),run_time=0.2) self.play(
n.animate.set_color(GRAY_D),
l2.animate.set_stroke(opacity=0.5),
run_time=0.2,
)
self.play(p1_node.animate.scale(0.75),p3_node.animate.scale(0.75*0.75)) self.play(p1_node.animate.scale(0.75), p3_node.animate.scale(0.75 * 0.75))
self.play(p1_node.animate.move_to(sub_nodes_r2[0][0]),FadeOut(sub_nodes_r2[0][0])) self.play(
self.play(p3_node.animate.move_to(sub_nodes_r2[2][0]),FadeOut(sub_nodes_r2[2][0])) p1_node.animate.move_to(sub_nodes_r2[0][0]), FadeOut(sub_nodes_r2[0][0])
)
self.play(
p3_node.animate.move_to(sub_nodes_r2[2][0]), FadeOut(sub_nodes_r2[2][0])
)
self.play(p3.animate.set_color(GRAY)) self.play(p3.animate.set_color(GRAY))
p4 =self.add_particle((2,-1.8,0), BLUE_C,0, False) p4 = self.add_particle((2, -1.8, 0), BLUE_C, 0, False)
p4_node = create_node(BLUE,42, graph_pos_left) p4_node = create_node(BLUE, 42, graph_pos_left)
p4_node = animate_dot_2_node(p4,p4_node) p4_node = animate_dot_2_node(p4, p4_node)
root_1_1 = add_2_nodes(p4_node,root_1, 56, False, color=l1_color) root_1_1 = add_2_nodes(p4_node, root_1, 56, False, color=l1_color)
self.play(root_1_1.animate.move_to(graph_pos)) self.play(root_1_1.animate.move_to(graph_pos))
self.play(FadeOut(root_1)) self.play(FadeOut(root_1))
root_1 = root_1_1 root_1 = root_1_1
self.play(p4_node.animate.scale(0.75), p4.animate.set_color(GRAY)) self.play(p4_node.animate.scale(0.75), p4.animate.set_color(GRAY))
self.play(p4_node.animate.move_to(sub_nodes_r1[3][0]),FadeOut(sub_nodes_r1[3][0])) self.play(
p4_node.animate.move_to(sub_nodes_r1[3][0]), FadeOut(sub_nodes_r1[3][0])
)
#P5 # P5
p5 =self.add_particle((2.5,-2.3,0), BLUE_C,0, False) p5 = self.add_particle((2.5, -2.3, 0), BLUE_C, 0, False)
p5_node = create_node(BLUE,2, graph_pos_left) p5_node = create_node(BLUE, 2, graph_pos_left)
p5_node = animate_dot_2_node(p5,p5_node) p5_node = animate_dot_2_node(p5, p5_node)
root_1_1 = add_2_nodes(p5_node,root_1, 58, False, color=l1_color) root_1_1 = add_2_nodes(p5_node, root_1, 58, False, color=l1_color)
self.play(root_1_1.animate.move_to(graph_pos)) self.play(root_1_1.animate.move_to(graph_pos))
self.play(FadeOut(root_1)) self.play(FadeOut(root_1))
root_1 = root_1_1 root_1 = root_1_1
root_2_4 = add_2_nodes(p5_node,p4_node, 44, False,0.75, color=l2_color) root_2_4 = add_2_nodes(p5_node, p4_node, 44, False, 0.75, color=l2_color)
self.play(root_2_4.animate.move_to(sub_nodes_r1[3][0])) self.play(root_2_4.animate.move_to(sub_nodes_r1[3][0]))
l3 = Square(color=l2_color, side_length=start_size/2, grid_xstep=start_size/4, grid_ystep=start_size/4) l3 = Square(
l3.shift((start_size/4,-start_size/4,0)) color=l2_color,
side_length=start_size / 2,
grid_xstep=start_size / 4,
grid_ystep=start_size / 4,
)
l3.shift((start_size / 4, -start_size / 4, 0))
l3.set_z_index(-2) l3.set_z_index(-2)
l3.shift(shift_pos) l3.shift(shift_pos)
self.play(Create(l3)) self.play(Create(l3))
sub_nodes_r24 = get_sub(root_2_4, 0.75,0) sub_nodes_r24 = get_sub(root_2_4, 0.75, 0)
sub_text_r24 = get_square_text(2, start_size/4,-start_size/4) sub_text_r24 = get_square_text(2, start_size / 4, -start_size / 4)
for n in sub_text_r24: for n in sub_text_r24:
self.play(Write(n)) self.play(Write(n))
@@ -189,20 +228,27 @@ class DefaultTemplate(ThreeDScene):
for i, n in enumerate(sub_nodes_r24): for i, n in enumerate(sub_nodes_r24):
arrow = Arrow(start=root_2_4.get_center(), end=n.get_center(), color=BLUE) arrow = Arrow(start=root_2_4.get_center(), end=n.get_center(), color=BLUE)
new = root_2_4.copy() new = root_2_4.copy()
self.play(Transform(new,VGroup(n,arrow))) self.play(Transform(new, VGroup(n, arrow)))
sub_nodes_r24[i] = new sub_nodes_r24[i] = new
self.play(p4_node.animate.move_to(sub_nodes_r24[1][0]),FadeOut(sub_nodes_r24[1][0])) self.play(
self.play(p4_node.animate.scale(0.75),l3.animate.set_stroke(opacity=0.5)) p4_node.animate.move_to(sub_nodes_r24[1][0]), FadeOut(sub_nodes_r24[1][0])
)
self.play(p4_node.animate.scale(0.75), l3.animate.set_stroke(opacity=0.5))
#l4 # l4
l4 = Square(color=l3_color, side_length=start_size/4, grid_xstep=start_size/8, grid_ystep=start_size/8) l4 = Square(
l4.shift(((start_size/4) *1.5,(-start_size/4) *1.5,0)) color=l3_color,
side_length=start_size / 4,
grid_xstep=start_size / 8,
grid_ystep=start_size / 8,
)
l4.shift(((start_size / 4) * 1.5, (-start_size / 4) * 1.5, 0))
l4.set_z_index(-3) l4.set_z_index(-3)
l4.shift(shift_pos) l4.shift(shift_pos)
self.play(Create(l4)) self.play(Create(l4))
root_3 = add_2_nodes(p5_node,p4_node, 44, False, 0.75**2,l3_color) root_3 = add_2_nodes(p5_node, p4_node, 44, False, 0.75**2, l3_color)
self.play(root_3.animate.move_to(sub_nodes_r24[1][0])) self.play(root_3.animate.move_to(sub_nodes_r24[1][0]))
sub_nodes_r3 = get_sub(root_3, 0.75**3) sub_nodes_r3 = get_sub(root_3, 0.75**3)
@@ -210,63 +256,111 @@ class DefaultTemplate(ThreeDScene):
for i, n in enumerate(sub_nodes_r3): for i, n in enumerate(sub_nodes_r3):
arrow = Arrow(start=root_3.get_center(), end=n.get_center(), color=BLUE) arrow = Arrow(start=root_3.get_center(), end=n.get_center(), color=BLUE)
new = root_3.copy() new = root_3.copy()
self.play(Transform(new,VGroup(n,arrow))) self.play(Transform(new, VGroup(n, arrow)))
sub_nodes_r3[i] = new sub_nodes_r3[i] = new
self.play(p5_node.animate.scale(0.75**3),p4_node.animate.scale(0.75), run_time=0.3) self.play(
self.play(p4_node.animate.move_to(sub_nodes_r3[0][0]),FadeOut(sub_nodes_r3[0][0])) p5_node.animate.scale(0.75**3), p4_node.animate.scale(0.75), run_time=0.3
self.play(p5_node.animate.move_to(sub_nodes_r3[3][0]),FadeOut(sub_nodes_r3[3][0])) )
self.play(
p4_node.animate.move_to(sub_nodes_r3[0][0]), FadeOut(sub_nodes_r3[0][0])
)
self.play(
p5_node.animate.move_to(sub_nodes_r3[3][0]), FadeOut(sub_nodes_r3[3][0])
)
hide_text() hide_text()
graph = VGroup(p1_node,p2_node,p3_node,p4_node,p5_node,root_1,root_2,root_2_4,root_3,sub_nodes_r1,sub_nodes_r2,sub_nodes_r24,sub_nodes_r3,sub_text_r1,sub_text_r2,sub_text_r24) sub_nodes_r1[0][0] = sub_nodes_r1[0][1]
self.play(FadeOut(graph),p5.animate.set_color(GRAY)) sub_nodes_r1[1][0] = sub_nodes_r1[1][1]
sub_nodes_r1[3][0] = sub_nodes_r1[3][1]
sub_nodes_r2[0][0] = sub_nodes_r2[0][1]
sub_nodes_r2[2][0] = sub_nodes_r2[2][1]
sub_nodes_r24[1][0] = sub_nodes_r24[1][1]
sub_nodes_r3[0][0] = sub_nodes_r3[0][1]
sub_nodes_r3[3][0] = sub_nodes_r3[3][1]
graph = VGroup(
p1_node,
p2_node,
p3_node,
p4_node,
p5_node,
root_1,
root_2,
root_2_4,
root_3,
sub_nodes_r1,
sub_nodes_r2,
sub_nodes_r24,
sub_nodes_r3,
)
graph.save_state()
self.play(
FadeOut(graph),
p5.animate.set_color(GRAY),
FadeOut(sub_text_r1),
FadeOut(sub_text_r2),
FadeOut(sub_text_r24),
)
v = self.add_particles_and_squares() v = self.add_particles_and_squares()
self.play(
l1.animate.set_stroke(opacity=1),
l3.animate.set_stroke(opacity=1),
l2.animate.set_stroke(opacity=1),
run_time=0.3,
)
diagram = VGroup(v, top, p1, p2, p3, p4, p5, l1, l2, l3, l4) diagram = VGroup(v, top, p1, p2, p3, p4, p5, l1, l2, l3, l4)
self.begin_ambient_camera_rotation(90 * DEGREES / 3, about="phi")
self.begin_ambient_camera_rotation(90*DEGREES/3, about='phi') self.play(diagram.animate.move_to((0, 0, 0)), run_time=2.5)
diagram.save_state()
self.play(diagram.animate.move_to((0,0,0)),run_time=2.5) self.stop_ambient_camera_rotation(about="phi")
self.stop_ambient_camera_rotation(about='phi') self.play(
top.animate.shift((0, 0, 2)),
l4.animate.shift((0, 0, -1)),
p4.animate.shift((0, 0, -2)),
p5.animate.shift((0, 0, -1)),
p2.animate.shift((0, 0, -2)),
p1.animate.shift((0, 0, -3)),
*[x.animate.shift((0, 0, 0)) for x in v[0]],
*[x.animate.shift((0, 0, -1)) for x in v[1]],
*[x.animate.shift((0, 0, -2)) for x in v[2]],
*[x.animate.shift((0, 0, -3)) for x in v[3]],
run_time=2,
)
self.begin_ambient_camera_rotation(360*DEGREES/10.5, about='theta') self.play(
self.play(l1.animate.set_stroke(opacity=1),l3.animate.set_stroke(opacity=1), Rotate(
l2.animate.set_stroke(opacity=1),run_time=0.3) diagram, angle=360 * DEGREES, rate_func=rate_functions.ease_in_out_cubic
self.play(top.animate.shift((0,0,2)),l1.animate.shift((0,0,0)), ),
l2.animate.shift((0,0,0)),l3.animate.shift((0,0,0)),l4.animate.shift((0,0,-1)), run_time=5,
p4.animate.shift((0,0,-2)),p5.animate.shift((0,0,-1)),p2.animate.shift((0,0,-2)) )
,p1.animate.shift((0,0,-3))
,*[x.animate.shift((0,0,0)) for x in v[0]]
,*[x.animate.shift((0,0,-1)) for x in v[1]],
*[x.animate.shift((0,0,-2)) for x in v[2]],
*[x.animate.shift((0,0,-3)) for x in v[3]],run_time= 3)
self.wait(2.5)
self.wait(2.5) self.begin_ambient_camera_rotation(-90 * DEGREES / 3, about="phi")
#Undo Movement self.play(Restore(diagram), run_time=2.5)
self.play(top.animate.shift((0,0,-2)),l1.animate.shift((0,0,0)), self.stop_ambient_camera_rotation(about="phi")
l2.animate.shift((0,0,0)),l3.animate.shift((0,0,0)),l4.animate.shift((0,0,1)), self.wait(1)
p4.animate.shift((0,0,2)),p5.animate.shift((0,0,1)),p2.animate.shift((0,0,2)) diagram = diagram[1:]
,p1.animate.shift((0,0,3)) self.play(FadeOut(v), run_time=0.5)
,*[x.animate.shift((0,0,0)) for x in v[0]] self.play(Restore(graph), diagram.animate.move_to(shift_pos))
,*[x.animate.shift((0,0,1)) for x in v[1]], self.wait(3)
*[x.animate.shift((0,0,2)) for x in v[2]],
*[x.animate.shift((0,0,3)) for x in v[3]],run_time= 2.5)
self.stop_ambient_camera_rotation(about='theta')
self.begin_ambient_camera_rotation(-90*DEGREES/3, about='phi')
self.play(diagram.animate.move_to(shift_pos),run_time=2.5)
self.stop_ambient_camera_rotation(about='phi')
self.wait(4)
return return
def create_square(self,color, size, shift_pos, z_index, shift_values): def create_square(self, color, size, shift_pos, z_index, shift_values):
square = Square(color=color, side_length=size, grid_xstep=size/2, grid_ystep=size/2) square = Square(
color=color, side_length=size, grid_xstep=size / 2, grid_ystep=size / 2
)
square.shift(shift_values) square.shift(shift_values)
square.set_z_index(z_index) square.set_z_index(z_index)
square.shift(shift_pos) square.shift(shift_pos)
@@ -275,59 +369,123 @@ class DefaultTemplate(ThreeDScene):
def add_particles_and_squares(self): def add_particles_and_squares(self):
t = 0.2 t = 0.2
p6 =self.add_particle((-2.7, -2.7, 0), GRAY, t, False) p6 = self.add_particle((-2.7, -2.7, 0), GRAY, t, False)
p7 =self.add_particle((-2.1, -1.1, 0), GRAY, t, False) p7 = self.add_particle((-2.1, -1.1, 0), GRAY, t, False)
l7 = self.create_square(l2_color, start_size / 2, shift_pos, -2, (-start_size / 4, -start_size / 4, 0)) l7 = self.create_square(
l2_color,
start_size / 2,
shift_pos,
-2,
(-start_size / 4, -start_size / 4, 0),
)
p8 =self.add_particle((1.1, 2.7, 0), GRAY, t, False) p8 = self.add_particle((1.1, 2.7, 0), GRAY, t, False)
l8 = self.create_square(l3_color, start_size / 4, shift_pos, -3, ((start_size / 4) * 0.5, (start_size / 4) * 1.5, 0)) l8 = self.create_square(
l3_color,
start_size / 4,
shift_pos,
-3,
((start_size / 4) * 0.5, (start_size / 4) * 1.5, 0),
)
p9 =self.add_particle((1.67, 1.24, 0), GRAY, t, False) p9 = self.add_particle((1.67, 1.24, 0), GRAY, t, False)
p11 =self.add_particle((-0.92, 2.12, 0), GRAY, t, False) p11 = self.add_particle((-0.92, 2.12, 0), GRAY, t, False)
l10 = self.create_square(l2_color, start_size / 2, shift_pos, -2, (-start_size / 4, start_size / 4, 0)) l10 = self.create_square(
l2_color,
start_size / 2,
shift_pos,
-2,
(-start_size / 4, start_size / 4, 0),
)
p12 =self.add_particle((1.13, -1.45, 0), GRAY, t, False) p12 = self.add_particle((1.13, -1.45, 0), GRAY, t, False)
p13 =self.add_particle((-2.48, 0.58, 0), GRAY, t, False) p13 = self.add_particle((-2.48, 0.58, 0), GRAY, t, False)
l12 = self.create_square(l3_color, start_size / 4, shift_pos, -3, (-(start_size / 4) * 1.5, (start_size / 4) * 0.5, 0)) l12 = self.create_square(
l3_color,
start_size / 4,
shift_pos,
-3,
(-(start_size / 4) * 1.5, (start_size / 4) * 0.5, 0),
)
p14 = self.add_particle((0.62, -2.14, 0), GRAY, t, False)
p15 = self.add_particle((2.35, -1.78, 0), GRAY, t, False)
p16 = self.add_particle((-1.61, 0.91, 0), GRAY, t, False)
l16 = self.create_square(
l4_color,
start_size / 8,
shift_pos,
-4,
(-(start_size / 4) * 1.25, (start_size / 4) * 0.75, 0),
)
p14 =self.add_particle((0.62, -2.14, 0), GRAY, t, False) p17 = self.add_particle((-2.35, -0.98, 0), GRAY, t, False)
p15 =self.add_particle((2.35, -1.78, 0), GRAY, t, False) l17 = self.create_square(
p16 =self.add_particle((-1.61, 0.91, 0), GRAY, t, False) l3_color,
l16 = self.create_square(l4_color, start_size / 8, shift_pos, -4, (-(start_size / 4) * 1.25, (start_size / 4) * 0.75, 0)) start_size / 4,
shift_pos,
-3,
(-(start_size / 4) * 1.5, -(start_size / 4) * 0.5, 0),
)
p17 =self.add_particle((-2.35, -0.98, 0), GRAY, t, False) p18 = self.add_particle((0.84, 1.95, 0), GRAY, t, False)
l17 = self.create_square(l3_color, start_size / 4, shift_pos, -3, (-(start_size / 4) * 1.5, -(start_size / 4) * 0.5, 0)) l18 = self.create_square(
l4_color,
start_size / 8,
shift_pos,
-4,
((start_size / 4) * 0.75, (start_size / 4) * 1.25, 0),
)
p18 =self.add_particle((0.84, 1.95, 0), GRAY, t, False) l19 = self.create_square(
l18 = self.create_square(l4_color, start_size / 8, shift_pos, -4, ((start_size / 4) * 0.75, (start_size / 4) * 1.25, 0)) l5_color,
start_size / 16,
l19 = self.create_square(l5_color, start_size / 16, shift_pos, -5, ((start_size / 4) * 0.625, (start_size / 4) * 1.375, 0)) shift_pos,
-5,
((start_size / 4) * 0.625, (start_size / 4) * 1.375, 0),
)
p20 = self.add_particle((0.5, -0.5, 0), GRAY, t, False) p20 = self.add_particle((0.5, -0.5, 0), GRAY, t, False)
l20 = self.create_square(l3_color, start_size / 4, shift_pos, -3, ((start_size / 4) * 0.5, -(start_size / 4) * 0.5, 0)) l20 = self.create_square(
l3_color,
start_size / 4,
shift_pos,
-3,
((start_size / 4) * 0.5, -(start_size / 4) * 0.5, 0),
)
p21 = self.add_particle((-1.8, 1.4, 0), GRAY, t, False) p21 = self.add_particle((-1.8, 1.4, 0), GRAY, t, False)
p22 = self.add_particle((1.5, -2.0, 0), GRAY, t, False) p22 = self.add_particle((1.5, -2.0, 0), GRAY, t, False)
l22 = self.create_square(l4_color, start_size / 8, shift_pos, -4, ((start_size / 4) * 1.25, -(start_size / 4) * 1.25, 0)) l22 = self.create_square(
l4_color,
start_size / 8,
shift_pos,
-4,
((start_size / 4) * 1.25, -(start_size / 4) * 1.25, 0),
)
p23 = self.add_particle((-0.5, -1.6, 0), GRAY, t, False) p23 = self.add_particle((-0.5, -1.6, 0), GRAY, t, False)
p24 = self.add_particle((-2.0, -2.2, 0), GRAY, t, False) p24 = self.add_particle((-2.0, -2.2, 0), GRAY, t, False)
l24 = self.create_square(l3_color, start_size / 4, shift_pos, -3, (-(start_size / 4) * 1.5, -(start_size / 4) * 1.5, 0)) l24 = self.create_square(
l3_color,
start_size / 4,
shift_pos,
-3,
(-(start_size / 4) * 1.5, -(start_size / 4) * 1.5, 0),
)
l2_g = VGroup(l7, p9, l10, p11, p14,p23) l2_g = VGroup(l7, p9, l10, p11, p14, p23)
l3_g = VGroup(p13, p7, p8, l8, p15, l12, p17, l17,p20, p12,l20,p24,p6,l24) l3_g = VGroup(p13, p7, p8, l8, p15, l12, p17, l17, p20, p12, l20, p24, p6, l24)
l4_g = VGroup(p16, l18, l16, p22,l22,p21) l4_g = VGroup(p16, l18, l16, p22, l22, p21)
l5_g = VGroup(p18, l19) l5_g = VGroup(p18, l19)
return VGroup(l2_g,l3_g,l4_g,l5_g) return VGroup(l2_g, l3_g, l4_g, l5_g)
def add_particle(self, point, color, runtime=1, write=True):
def add_particle(self,point,color, runtime=1, write=True):
dot = Dot(color=color) dot = Dot(color=color)
dot.move_to((shift_pos)) dot.move_to((shift_pos))
lable = Text(f"{point[:2]}",font_size=25,color=color) lable = Text(f"{point[:2]}", font_size=25, color=color)
lable.shift(tuple(x+0.35 for x in point)) lable.shift(tuple(x + 0.35 for x in point))
if runtime>0: if runtime > 0:
if runtime<=0.3: if runtime <= 0.3:
dot.shift(point) dot.shift(point)
self.play(Create(dot), run_time=runtime) self.play(Create(dot), run_time=runtime)
else: else:
@@ -338,8 +496,8 @@ class DefaultTemplate(ThreeDScene):
self.add(dot) self.add(dot)
if write: if write:
lable.move_to(dot) lable.move_to(dot)
lable.shift((0.5,0.2,0)) lable.shift((0.5, 0.2, 0))
self.play(Write(lable)) self.play(Write(lable))
#self.wait(1) # self.wait(1)
self.play(FadeOut(lable)) self.play(FadeOut(lable))
return dot return dot